✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount
✨ New Plugin Alert ✨ SleekRank is now available with €50 launch discount

SleekRank for game jam listings

Connect SleekRank to a Google Sheet, REST API, or JSON feed of game jams and it renders one indexable WordPress page per jam plus per-theme, per-engine, and per-duration collection pages, with themes, platforms, and Event JSON-LD drawn from each row.

€50 off for the first 100 lifetime licenses!

SleekRank for game jam listings

Game jam discovery is theme plus duration plus engine

Game devs search 48 hour jam 2026, godot game jam fall, ldjam theme reveal, unity beginner jam april. Intent breaks across duration (48 hours, 72 hours, week-long, month-long), engine focus (Godot, Unity, Unreal, GameMaker, none), theme, and skill level. itch.io hosts most jams but its search and tag pages are noisy and its SEO leans on the platform domain rather than per-jam content.

SleekRank reads a jam database maintained by your team or imported from itch.io's API and renders one /game-jams/{slug}/ page per jam plus per-engine, per-duration, and per-theme collection pages from the same source. Each row defines name, theme, duration, engine, dates, platforms, prize pool (if any), submission URL, and the organizing host via tag, selector, list, and meta mappings.

Event JSON-LD with startDate, endDate, and organizer sits in the base template once and gets filled per row. Per-jam Open Graph cards via SleekPixel render the theme and dates into a shareable image. Filter pages like /game-jams/godot/, /game-jams/48-hour/, and /game-jams/beginner/ run as separate groups against the same feed.

Workflow

From jam feed to per-engine pages

1

Open the source

Google Sheet, itch.io API export, or JSON feed with columns for slug, name, theme, duration, engine, startDate, endDate, host, submissionUrl, platforms, skillLevel.
2

Configure the group

Set urlPattern to /game-jams/{slug}/ and pick a base page with hero, dates block, theme reveal, engine tag, and submission button.
3

Wire mappings

Tag mappings drive title, engine, duration. Selector mappings push theme and submission button. List mappings render past themes and platforms. Meta mappings handle og:image.
4

Add facet groups

Run per-engine, per-duration, per-skill-level groups against the same feed. A /game-jams/open/ filter shows currently active jams accepting submissions.

Data in, pages out

From jam database to per-jam pages

One row per game jam with name, theme, duration, engine, dates, platforms, submission URL, and host.
Data source: Google Sheets / REST API / JSON
slug name duration engine dates
ldjam-58-april Ludum Dare 58 48 hours Any 2026-04-17 to 2026-04-20
godot-wild-jam-may Godot Wild Jam #72 9 days Godot 2026-05-08 to 2026-05-17
global-game-jam-2026 Global Game Jam 2026 48 hours Any 2026-02-13 to 2026-02-15
pico-8-monthly-april PICO-8 Monthly Jam 30 days PICO-8 2026-04-01 to 2026-04-30
unity-beginner-jam-june Unity Beginner Jam 72 hours Unity 2026-06-12 to 2026-06-15
URL pattern: /game-jams/{slug}/
Generated pages
  • /game-jams/ldjam-58-april/
  • /game-jams/godot-wild-jam-may/
  • /game-jams/global-game-jam-2026/
  • /game-jams/pico-8-monthly-april/
  • /game-jams/unity-beginner-jam-june/

Comparison

itch.io tag pages vs feed-driven pages

Generic jam platform listings

  • Platform tag pages collapse engine and duration into noisy lists
  • Per-engine and per-skill-level pages do not exist
  • Theme reveals get lost in feed pages with no permanent URL
  • Past jams stay live with stale submission links
  • OG cards default to itch.io branding

SleekRank

  • One row per jam equals one indexable /game-jams/{slug}/ page
  • Per-engine, per-duration, per-skill-level groups from one feed
  • Theme, host, and submission URL surfaced as structured fields
  • Event JSON-LD per row for date and host rich results
  • Past jams archive under /game-jams/{year}/ for backlinks

Features

What SleekRank gives you for game jam listings

Page per jam

Each jam becomes a URL with name, theme, duration, engine, dates, platforms, host, prize, and submission button rendered from row data.

Facet pages

Per-engine groups for /game-jams/godot/, /game-jams/unity/, per-duration groups for /game-jams/48-hour/, and per-skill groups for /game-jams/beginner/.

Theme history

Map past themes from a column into a list block so devs browsing the page can see what the jam has produced before, useful for picking which jam to enter.

Use cases

Who builds game jam listings with SleekRank

Community aggregators

Indie game communities run public submission databases where organizers add jams via a form and the calendar grows automatically with editorial moderation.

Engine communities

Godot, Unity, and Unreal-focused sites maintain curated calendars of jams compatible with their engine, often tied to their tutorials and community events.

Trade media

Indie game publications publish per-jam coverage tied to a programmatic calendar, so editorial recaps link back to the canonical jam page.

The bigger picture

Why game jam pages need structured discovery

Game jam discovery happens in narrow windows around theme reveals and submission deadlines. A jam picker decides which jam to enter based on duration, engine fit, theme alignment, and prize structure, and they decide fast because the next 48 hours are committed to building. Platform tag pages on itch.io conflate everything and rank for nothing past the head terms.

Per-engine pages especially are underserved: a Godot dev searching for Godot-specific jams currently has to rely on Twitter, Discord, or the Godot subreddit because no aggregator surfaces the engine cleanly as a filter. Theme history matters because returning jammers want to see what themes have been used before to gauge the jam's flavor, and that is impossible to navigate on platform feeds. Programmatic pages from a community sheet let a small team maintain the canonical jam calendar with proper per-engine and per-duration facets, and the backlinks from devs sharing their submissions add up over years.

Questions

Common questions about SleekRank for game jam listings

Yes. itch.io exposes a public jam list endpoint that returns name, dates, host, and submission counts. Use it as the dataSource and add editorial enrichment columns like engine, skill level, and theme history in a parallel sheet keyed by slug. SleekRank can merge multiple sources during data resolution.

 

Add a themeRevealDate column and a separate theme column that updates after reveal. During the lead-up the page shows a countdown to reveal, then the theme appears via cache refresh. Returning jammers refresh the page on reveal day specifically to see the theme, which is a known traffic spike.

 

After the jam ends, populate submissionCount and topRated columns from the platform API or manual editorial. Render winners as a card grid via list mapping. Past jam pages with winner showcases become evergreen traffic because devs reference them when starting their own jams.

 

Either run one row per occurrence with date-suffixed slugs, or maintain a single evergreen page per series with the next occurrence as columns. Most recurring jams like PICO-8 Monthly or Trijam use evergreen pages because the format is identical month to month and the link equity consolidates.

 

Use any or open as the engine value and surface it as a tag. The /game-jams/godot/ facet page filters to godot OR any, so engine-agnostic jams appear on every engine facet. This matches how engine-specific devs search: they want jams that explicitly support their engine, including open jams.

 

No. SleekRank is for the SEO landing page and discovery flow. Submissions, voting, and game pages still live on itch.io, Game Jolt, or your own platform via deep-link. The point is to capture organic search traffic that platform tag pages do not rank for and route submitters to where they actually submit.

 

Add a series column or a parentJam pointer so jams in the same series (Ludum Dare numbered editions, Godot Wild Jam numbered editions) link to each other. Surface as a related-events list via list mapping. The series page itself is a parent /game-jams/{series}/ URL that aggregates every edition.

 

Most jams have a voting period of one to three weeks after submission. Add a votingEndDate column and surface the period as a separate block on the page. The /game-jams/voting/ filter page lists jams currently in the voting phase, which is when traffic spikes again as devs play and rate each other's submissions.

 

Pricing

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